Heroic Strike deals +60 base Damage.
Hero Tracker
Game version 0.81.02Plan hero and army power for Heroes of Might and Magic: Olden Era. Choose factions, heroes, creatures, artifacts, skills, laws, spells, active effects, terrain, and battle context to compare base and combat statistics.
Temple
Ister

Attack2
Defense3
Luck0
Morale0
TempleTurn simulation

Attack 6
Defense 7
Health 12
Damage 2-3
Initiative 6
Speed 4
Luck 0
Morale 1 
Attack 5
Defense 3
Health 10
Damage 2-2
Initiative 5
Speed 3
Luck 0
Morale 1 Round 1
current
106+4%
105+4%Round 2
forecast
106+4%
105+4%Round 3
forecast
106+4%
105+4%- The forecast assumes no stack dies, so all three rounds hold the same armies.
- Double turns and lost turns from morale are shown as a chance, never as a place in the queue.
Focus
Battlefield
Battle state
Battle
Battle location
Rounds
Damage and losses
Spells and effects
Sides
Battle resources
Active stacks
Swordsman · Crossbowman
Stack damage and losses
Effects on the stack
Morale and luck
Hero
Hero
No hero
Hero
Subclasses
Bonus is active when every required skill is learned at IIIFriendly creatures always deal maximum and take minimum Damage.
No hero
Hero
































Hero
How to use Hero Tracker
Use Hero Tracker to compare hero, army, and battle setups for Heroes of Might and Magic: Olden Era before testing them in the game.
Quick start
- Choose a faction, hero, and army for each side.
- Set skills, laws, artifacts, spells, terrain, and battle conditions that apply to the scenario.
- Review the calculated statistics, damage ranges, and modifier breakdown before changing the setup.
How to read the results
Results are calculated from the selected game data and active rules. Use the modifier breakdown to see which choices affect a displayed value.
Selected game-data version: 0.81.02
Hero Tracker is under active development. Game data, supported mechanics, and calculation coverage can change as Olden Era is updated.
Hero Tracker FAQ
What is this tool for?
It is an unofficial planning tool for comparing hero, army, and battle configurations. It is intended to support theorycrafting, not to replace in-game testing.
Which game version does it use?
The selected game-data version is shown above. Check it before comparing a result with a live game build or an older saved setup.
Will every result exactly match the game?
Not necessarily. The game and Hero Tracker are both evolving, so verify important decisions in the game and use the modifier breakdown to understand the estimate.
How are unsupported or unclear mechanics handled?
The interface marks mechanics that need clarification or are not yet supported. Do not treat an incomplete or marked mechanic as a final game result.
Can I start from a save file?
Use Import from save to load the available hero and battle data from a supported save file, then review the imported setup before using the result.








