Heroes of Might and Magic: Olden Era

Hero Tracker

Game version 0.81.02

Plan hero and army power for Heroes of Might and Magic: Olden Era. Choose factions, heroes, creatures, artifacts, skills, laws, spells, active effects, terrain, and battle context to compare base and combat statistics.

Hero
Faction creatureSwordsman
Ister
IsterClass: Knight
Wayfarer
AttackAttack2
DefenseDefense3
Spell Power1
LuckLuck0
MoraleMorale0
Wisdom1
Mana10
Sight Radius6
Movement Range211
Heroic Strike30 (kills 3 units)
Enemy
Enemy unitCrossbowman
Unit
Friendly damageDamage:23-34 (kills 2-3 creatures) Luck chance:0%Morale chance:4%
Enemy damage to friendlyDamage:10-13 (kills 0-1 creatures) Luck chance:0%Morale chance:4%

Turn simulation

AttackerFriendlyDefenderEnemy
Attacks:deals 23-34 (kills 2-3 creatures)
Retaliation:deals 10-15 (kills 0-1 creatures)
Total losses:Attacker: 0-1, Defender: 2-3
Swordsman
Swordsman
LivingMelee AttackRanged Defense I
Combat
AttackAttack 6
DefenseDefense 7
HealthHealth 12
DamageDamage 2-3
InitiativeInitiative 6
SpeedSpeed 4
LuckLuck 0
MoraleMorale 1
Crossbowman
Crossbowman
LivingRanged AttackView from the HeavensFine BoltsMelee Attack
Combat
AttackAttack 5
DefenseDefense 3
HealthHealth 10
DamageDamage 2-2
InitiativeInitiative 5
SpeedSpeed 3
LuckLuck 0
MoraleMorale 1

Round 1

current
1Swordsman106+4%
2Crossbowman105+4%

Round 2

forecast
1Swordsman106+4%
2Crossbowman105+4%

Round 3

forecast
1Swordsman106+4%
2Crossbowman105+4%
  • The forecast assumes no stack dies, so all three rounds hold the same armies.
  • Double turns and lost turns from morale are shown as a chance, never as a place in the queue.

Focus

Friendly Focus 0 / 3 charges
Enemy Focus 0 / 3 charges
Nothing spent

Battlefield

Battle state

Battle

Battle location

Territory

Rounds

Damage and losses

No losses

Spells and effects

No casts

Sides

Battle resources

Full mana
Full mana

Active stacks

Swordsman · Crossbowman

Stack damage and losses

Effects on the stack

Morale and luck

Hero

Self buffs
Hero abilities
Debuffs from opponent spells
Buffs from other creatures
Debuffs from opponent creatures
Battlefield creature effects
No battlefield creature effects
Self buffs
Hero abilities
Debuffs from hero spells
Buffs from other creatures
Debuffs from hero creatures
Battlefield creature effects
No battlefield creature effects

Hero

No hero

Hero

I
I
-
-
-
-
-
-

Subclasses

Bonus is active when every required skill is learned at III
Swashbucklerinactive

Heroic Strike deals +60 base Damage.

Offense Wisdom Nightshade Magic Leadership Luck
Paragoninactive

Friendly creatures always deal maximum and take minimum Damage.

Battlecraft Summon Avatar Daylight Magic Diplomacy Tactics

No hero

Hero

I
Resource Riches I
0
Training: Scouting
0
Faith in Magic
0
Elite Swordsmen
0
Elite Crossbowmen
0
Inquisition Crusade
0
II
Tax Collectors
0
Heroes of Tales
0
Mining: Gems
0
Elite Griffins
0
Elite Lightweavers
0
Execute Excellence
0
Swift Reflexes
0
III
Resource Riches II
0
Coinage Reform
0
Sun’s Grace
0
Architect’s Mastery
0
Elite Cavalry
0
Training: Melee Combat
0
Training: Range Combat
0
IV
Training: Attack
0
Training: Defense
0
Training: Spell Power
0
Training: Knowledge
0
Elite Inquisitors
0
Encouragement
0
Vengeful Strike
0
V
Resource Riches III
0
Power of Faith
0
Elite Angels
0
Hero’s Blessing
0
Sacred Protection
0

Hero

Daylight
Nightshade
Primal
Arcane
Magic school altars
Altar of Magic · Daylight (+1)0
Altar of Magic · Nightshade (+1)0
Altar of Magic · Primal (+1)0
Altar of Magic · Arcane (+1)0
Additional spell sourcesNo spells from additional sources

How to use Hero Tracker

Use Hero Tracker to compare hero, army, and battle setups for Heroes of Might and Magic: Olden Era before testing them in the game.

Quick start

  1. Choose a faction, hero, and army for each side.
  2. Set skills, laws, artifacts, spells, terrain, and battle conditions that apply to the scenario.
  3. Review the calculated statistics, damage ranges, and modifier breakdown before changing the setup.

How to read the results

Results are calculated from the selected game data and active rules. Use the modifier breakdown to see which choices affect a displayed value.

Selected game-data version: 0.81.02

Hero Tracker is under active development. Game data, supported mechanics, and calculation coverage can change as Olden Era is updated.

Hero Tracker FAQ

What is this tool for?

It is an unofficial planning tool for comparing hero, army, and battle configurations. It is intended to support theorycrafting, not to replace in-game testing.

Which game version does it use?

The selected game-data version is shown above. Check it before comparing a result with a live game build or an older saved setup.

Will every result exactly match the game?

Not necessarily. The game and Hero Tracker are both evolving, so verify important decisions in the game and use the modifier breakdown to understand the estimate.

How are unsupported or unclear mechanics handled?

The interface marks mechanics that need clarification or are not yet supported. Do not treat an incomplete or marked mechanic as a final game result.

Can I start from a save file?

Use Import from save to load the available hero and battle data from a supported save file, then review the imported setup before using the result.