Heroes of Might and Magic: Olden Era

Hero Simulator

Game version 0.80.45

Plan hero and army power for Heroes of Might and Magic: Olden Era. Choose factions, heroes, creatures, artifacts, skills, laws, spells, active effects, terrain, and battle context to compare base and combat statistics.

Hero
Faction creatureSwordsman
Ister
IsterClass: Knight
Logistics
AttackAttack2
DefenseDefense3
MoraleMorale0
LuckLuck0
Spell Power1
Wisdom1
Mana10
Sight Radius6
Movement Range211
Heroic Strike30 (kills 3 units)
Enemy
Enemy unitCrossbowman

Hero

I
Resource Riches I
0
Training: Scouting
0
Faith in Magic
0
Elite Swordsmen
0
Elite Crossbowmen
0
Inquisition Crusade
0
II
Tax Collectors
0
Heroes of Tales
0
Mining: Gems
0
Elite Griffins
0
Elite Lightweavers
0
Execute Excellence
0
Swift Reflexes
0
III
Resource Riches II
0
Coinage Reform
0
Sun’s Grace
0
Architect’s Mastery
0
Elite Cavalry
0
Training: Melee Combat
0
Training: Range Combat
0
IV
Training: Attack
0
Training: Defense
0
Training: Spell Power
0
Training: Knowledge
0
Elite Inquisitors
0
Encouragement
0
Vengeful Strike
0
V
Resource Riches III
0
Power of Faith
0
Elite Angels
0
Hero’s Blessing
0
Sacred Lands
0

Hero

I
I
-
-
-
-
-
-

Subclasses

Bonus is active when every required skill is learned at III
Swashbucklerinactive

Heroic Strike deals +60 basic Damage.

Offense Wisdom Nightshade Magic Leadership Luck
Paragoninactive

Friendly creatures always deal maximum and take minimum Damage.

Battlecraft Summon Avatar Daylight Magic Diplomacy Tactics

No hero

Hero

No hero

Hero

Self buffs
Debuffs from opponent spells
Buffs from other creatures
Debuffs from opponent creatures
Battlefield creature effects
No battlefield creature effects
Self buffs
Debuffs from hero spells
Buffs from other creatures
Debuffs from hero creatures
Battlefield creature effects
No battlefield creature effects

Army placement

Battlefield

Target distance11

Battle state

Battle location

Rounds

Turns and waiting

Damage and losses

No losses

Spells and effects

Morale and luck

Battle resources

Castle battle

Unit
Friendly damageDamage:23-34 (kills 2-3 creatures) Luck chance:0%Morale chance:4%
Enemy damage to friendlyDamage:10-13 (kills 0-1 creatures) Luck chance:0%Morale chance:0%

Turn simulation

AttackerFriendlyDefenderEnemy
Attacks:deals 23-34 (kills 2-3 creatures)
Retaliation:deals 10-15 (kills 0-1 creatures)
Total losses:Attacker: 0-1, Defender: 2-3
Swordsman
Swordsman
LivingMelee AttackRanged Defense I
StatBaseCombat
AttackAttack4 6
DefenseDefense4 7
HealthHealth12 12
DamageDamage2-3 2-3
InitiativeInitiative5 6
SpeedSpeed4 4
LuckLuck0 0
MoraleMorale0 1
Crossbowman
Crossbowman
LivingMelee AttackFine BoltsRanged AttackView from the Heavens
StatBaseCombat
AttackAttack5 5
DefenseDefense3 3
HealthHealth10 10
DamageDamage3-4 2-2
InitiativeInitiative4 5
SpeedSpeed3 3
LuckLuck0 0
MoraleMorale0 1
  • Logistics: Movement rangex1.1
  • Logistics: Movement rangex1.1
  • Army faction composition: Morale+1
  • Native terrain: Initiative+1
  • View from the Heavens: Sight radius+1
  • Army faction composition: Morale+1
  • Native terrain: Initiative+1