Plan hero and army power for Heroes of Might and Magic: Olden Era. Choose factions, heroes, creatures, artifacts, skills, laws, spells, active effects, terrain, and battle context to compare base and combat statistics.
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casino Level-up attributes add_chart Bonus attributes auto_awesome Spell simulator search Modifier search
Ister Class: Knight auto_awesome Spell Power 1
menu_book Wisdom 1
water_drop Mana 10
visibility Sight Radius 6
directions_walk Movement Range 211
flash_on Heroic Strike 30 (kills 3 units)
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Hero I
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II
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III
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IV
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V
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Hero Righteousness I lock remove I add
II III
Logistics I lock remove I add
II III
Heroic Strike deals +60 basic Damage.
lock Offense lock Wisdom lock Nightshade Magic lock Leadership lock Luck
Friendly creatures always deal maximum and take minimum Damage.
lock Battlecraft lock Summon Avatar lock Daylight Magic lock Diplomacy lock Tactics
Hero Head Back Main hand Armor Off hand Belt Ring 1 Ring 2 Boots Item 1 Item 2 Item 3 Item 4 Relic Hero No battlefield creature effects
No battlefield creature effects
Army placement 10 10
Battle state Damage and losses skull Battle losses No losses
restart_alt Reset simulation Friendly damage Damage: 23-34 (kills 2-3 creatures) Luck chance: 0% Morale chance: 4%
Enemy damage to friendly Damage: 10-13 (kills 0-1 creatures) Luck chance: 0% Morale chance: 0%
flash_on Attacks: deals 23-34 (kills 2-3 creatures)
keyboard_return Retaliation: deals 10-15 (kills 0-1 creatures)
summarize Total losses: Attacker: 0-1, Defender: 2-3
Stat Base Combat Attack 4 6 Defense 4 7 Health 12 12 Damage 2-3 2-3 Initiative 5 6 Speed 4 4 Luck 0 0 Morale 0 1
Stat Base Combat Attack 5 5 Defense 3 3 Health 10 10 Damage 3-4 2-2 Initiative 4 5 Speed 3 3 Luck 0 0 Morale 0 1
Logistics: Movement range x1.1 Logistics: Movement range x1.1 Army faction composition: Morale +1 Native terrain: Initiative +1 View from the Heavens: Sight radius +1 Army faction composition: Morale +1 Native terrain: Initiative +1